Driving the Boat
You'll find your skills appreciated by all as you insure the saftey and timely arrival at your destination.
Lesson One
You'rve been given a course. And while you drive Seaview, one of your jobs will be to make sure that any
inanimate object you find enroute is inanimate. The can be accomplished by lightly tapping said object to check
for any reaction.

Lesson Two
If said object appears to be inanimate after tapping it, continue to regard it as animate as a precaution
and keep driving to allow a little distance should it decide to rise up and attack. This has been known to happen on occassion,
so many wierd things going on down there.

Lesson Three
Congratulations, it's simply a rock.
Keep driving, and put in earplugs as the Captain or worse, the XO, begin to give all sorts of conflicting
orders, one of which is why the hell didn't you read their minds if they didn't want you to stay on the course
they gave you.
Keep driving and take that nerve pill Doc gave you as part of your essential equipment. You're doing fine.

Lesson Four
Keep on course and log the scrapes along the hull. The Captain will need this for his pleadings with the
Admiral to repaint Seaview. (He likes red.)
Well done.

Lesson Five
You're almost there. Forget the Chief breathing down your neck. You were hired by NIMR, not him. And the
Captain's almost forgotten just where he wanted to go anyway.

Lesson Six
You're there! Relax and take a cigarette break while the Chief, XO and Captain confer before the Admiral
demands to know just where they hell they are and why they're on the bottom.
It's not your job to say anything. Your job is to just drive the boat. And to insure that this rock is as
inanimate as it appears. Until next week, that is.

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